[][src]Struct iced_native::widget::button::Button

pub struct Button<'a, Message, Renderer: Renderer> { /* fields omitted */ }

A generic widget that produces a message when pressed.

enum Message {
    ButtonPressed,
}

let mut state = button::State::new();
let button = Button::new(&mut state, Text::new("Press me!"))
    .on_press(Message::ButtonPressed);

Implementations

impl<'a, Message, Renderer> Button<'a, Message, Renderer> where
    Renderer: Renderer
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pub fn new<E>(state: &'a mut State, content: E) -> Self where
    E: Into<Element<'a, Message, Renderer>>, 
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Creates a new Button with some local State and the given content.

pub fn width(self, width: Length) -> Self[src]

Sets the width of the Button.

pub fn height(self, height: Length) -> Self[src]

Sets the height of the Button.

pub fn min_width(self, min_width: u32) -> Self[src]

Sets the minimum width of the Button.

pub fn min_height(self, min_height: u32) -> Self[src]

Sets the minimum height of the Button.

pub fn padding(self, padding: u16) -> Self[src]

Sets the padding of the Button.

pub fn on_press(self, msg: Message) -> Self[src]

Sets the message that will be produced when the Button is pressed.

pub fn style(self, style: impl Into<Renderer::Style>) -> Self[src]

Sets the style of the Button.

Trait Implementations

impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
    Renderer: 'a + Renderer,
    Message: 'a + Clone
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message, Renderer> where
    Renderer: Renderer,
    Message: Clone
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Auto Trait Implementations

impl<'a, Message, Renderer> !RefUnwindSafe for Button<'a, Message, Renderer>

impl<'a, Message, Renderer> !Send for Button<'a, Message, Renderer>

impl<'a, Message, Renderer> !Sync for Button<'a, Message, Renderer>

impl<'a, Message, Renderer> Unpin for Button<'a, Message, Renderer> where
    Message: Unpin,
    <Renderer as Renderer>::Style: Unpin

impl<'a, Message, Renderer> !UnwindSafe for Button<'a, Message, Renderer>

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,