[−][src]Struct iced_native::program::State
The execution state of a Program
. It leverages caching, event
processing, and rendering primitive storage.
Implementations
impl<P> State<P> where
P: Program + 'static,
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P: Program + 'static,
pub fn new(
program: P,
bounds: Size,
cursor_position: Point,
renderer: &mut P::Renderer,
debug: &mut Debug
) -> Self
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program: P,
bounds: Size,
cursor_position: Point,
renderer: &mut P::Renderer,
debug: &mut Debug
) -> Self
Creates a new State
with the provided Program
, initializing its
primitive with the given logical bounds and renderer.
pub fn program(&self) -> &P
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pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output
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Returns a reference to the current rendering primitive of the State
.
pub fn queue_event(&mut self, event: Event)
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pub fn queue_message(&mut self, message: P::Message)
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pub fn is_queue_empty(&self) -> bool
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Returns whether the event queue of the State
is empty or not.
pub fn update(
&mut self,
bounds: Size,
cursor_position: Point,
clipboard: Option<&dyn Clipboard>,
renderer: &mut P::Renderer,
debug: &mut Debug
) -> Option<Command<P::Message>>
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&mut self,
bounds: Size,
cursor_position: Point,
clipboard: Option<&dyn Clipboard>,
renderer: &mut P::Renderer,
debug: &mut Debug
) -> Option<Command<P::Message>>
Auto Trait Implementations
impl<P> RefUnwindSafe for State<P> where
P: RefUnwindSafe,
<P as Program>::Message: RefUnwindSafe,
<<P as Program>::Renderer as Renderer>::Output: RefUnwindSafe,
P: RefUnwindSafe,
<P as Program>::Message: RefUnwindSafe,
<<P as Program>::Renderer as Renderer>::Output: RefUnwindSafe,
impl<P> Send for State<P> where
P: Send,
<P as Program>::Message: Send,
<<P as Program>::Renderer as Renderer>::Output: Send,
P: Send,
<P as Program>::Message: Send,
<<P as Program>::Renderer as Renderer>::Output: Send,
impl<P> Sync for State<P> where
P: Sync,
<P as Program>::Message: Sync,
<<P as Program>::Renderer as Renderer>::Output: Sync,
P: Sync,
<P as Program>::Message: Sync,
<<P as Program>::Renderer as Renderer>::Output: Sync,
impl<P> Unpin for State<P> where
P: Unpin,
<P as Program>::Message: Unpin,
<<P as Program>::Renderer as Renderer>::Output: Unpin,
P: Unpin,
<P as Program>::Message: Unpin,
<<P as Program>::Renderer as Renderer>::Output: Unpin,
impl<P> UnwindSafe for State<P> where
P: UnwindSafe,
<P as Program>::Message: UnwindSafe,
<<P as Program>::Renderer as Renderer>::Output: UnwindSafe,
P: UnwindSafe,
<P as Program>::Message: UnwindSafe,
<<P as Program>::Renderer as Renderer>::Output: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,