[−][src]Crate iced_wgpu
A wgpu renderer for iced_native.

For now, it is the default renderer of Iced in native platforms.
wgpu supports most modern graphics backends: Vulkan, Metal, DX11, and
DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the
incoming WebGPU API.
Currently, iced_wgpu supports the following primitives:
- Text, which is rendered using wgpu_glyph. No shaping at all.
- Quads or rectangles, with rounded borders and a solid background color.
- Clip areas, useful to implement scrollables or hide overflowing content.
- Images and SVG, loaded from memory or the file system.
- Meshes of triangles, useful to draw geometry freely.
Re-exports
| pub use wgpu; | 
| pub use settings::Settings; | 
| pub use widget::*; | 
Modules
| settings | Configure a renderer. | 
| triangle | Draw meshes of triangles. | 
| widget | Use the widgets supported out-of-the-box. | 
| window | Display rendering results on windows. | 
Structs
| Backend | |
| Color | A color in the sRGB color space. | 
| Defaults | Some default styling attributes. | 
| Viewport | A viewing region for displaying computer graphics. | 
Enums
| Antialiasing | An antialiasing strategy. | 
| Primitive | A rendering primitive. | 
Type Definitions
| Renderer |