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//! A [`wgpu`] renderer for [`iced_native`]. //! //!  //! //! For now, it is the default renderer of [Iced] in native platforms. //! //! [`wgpu`] supports most modern graphics backends: Vulkan, Metal, DX11, and //! DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the //! incoming [WebGPU API]. //! //! Currently, `iced_wgpu` supports the following primitives: //! - Text, which is rendered using [`wgpu_glyph`]. No shaping at all. //! - Quads or rectangles, with rounded borders and a solid background color. //! - Clip areas, useful to implement scrollables or hide overflowing content. //! - Images and SVG, loaded from memory or the file system. //! - Meshes of triangles, useful to draw geometry freely. //! //! [Iced]: https://github.com/hecrj/iced //! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native //! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs //! [WebGPU API]: https://gpuweb.github.io/gpuweb/ //! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph #![deny(missing_docs)] #![deny(missing_debug_implementations)] #![deny(unused_results)] #![forbid(unsafe_code)] #![forbid(rust_2018_idioms)] #![cfg_attr(docsrs, feature(doc_cfg))] pub mod settings; pub mod triangle; pub mod widget; pub mod window; mod backend; mod quad; mod text; pub use iced_graphics::{Antialiasing, Color, Defaults, Primitive, Viewport}; pub use wgpu; pub use backend::Backend; pub use settings::Settings; #[doc(no_inline)] pub use widget::*; pub(crate) use iced_graphics::Transformation; #[cfg(any(feature = "image", feature = "svg"))] mod image; /// A [`wgpu`] graphics renderer for [`iced`]. /// /// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs /// [`iced`]: https://github.com/hecrj/iced pub type Renderer = iced_graphics::Renderer<Backend>;