[][src]Struct game_of_life::grid::State

struct State {
    life: Life,
    births: FxHashSet<Cell>,
    is_ticking: bool,
}

Fields

life: Lifebirths: FxHashSet<Cell>is_ticking: bool

Implementations

impl State[src]

pub fn with_life(life: Life) -> Self[src]

fn cell_count(&self) -> usize[src]

fn contains(&self, cell: &Cell) -> bool[src]

fn cells(&self) -> impl Iterator<Item = &Cell>[src]

fn populate(&mut self, cell: Cell)[src]

fn unpopulate(&mut self, cell: &Cell)[src]

fn update(&mut self, life: Life)[src]

fn tick(
    &mut self,
    amount: usize
) -> Option<impl Future<Output = Result<Life, TickError>>>
[src]

Trait Implementations

impl Default for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl Send for State

impl Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,