use std::hash::Hash;
use crate::{
layout, overlay, Align, Clipboard, Element, Event, Hasher, Layout, Length,
Point, Rectangle, Widget,
};
use std::u32;
#[allow(missing_debug_implementations)]
pub struct Container<'a, Message, Renderer: self::Renderer> {
padding: u16,
width: Length,
height: Length,
max_width: u32,
max_height: u32,
horizontal_alignment: Align,
vertical_alignment: Align,
style: Renderer::Style,
content: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Container<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
pub fn new<T>(content: T) -> Self
where
T: Into<Element<'a, Message, Renderer>>,
{
Container {
padding: 0,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
horizontal_alignment: Align::Start,
vertical_alignment: Align::Start,
style: Renderer::Style::default(),
content: content.into(),
}
}
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
pub fn align_x(mut self, alignment: Align) -> Self {
self.horizontal_alignment = alignment;
self
}
pub fn align_y(mut self, alignment: Align) -> Self {
self.vertical_alignment = alignment;
self
}
pub fn center_x(mut self) -> Self {
self.horizontal_alignment = Align::Center;
self
}
pub fn center_y(mut self) -> Self {
self.vertical_alignment = Align::Center;
self
}
pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
self.style = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Container<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits
.loose()
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height)
.pad(padding);
let mut content = self.content.layout(renderer, &limits.loose());
let size = limits.resolve(content.size());
content.move_to(Point::new(padding, padding));
content.align(self.horizontal_alignment, self.vertical_alignment, size);
layout::Node::with_children(size.pad(padding), vec![content])
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>,
) {
self.content.widget.on_event(
event,
layout.children().next().unwrap(),
cursor_position,
messages,
renderer,
clipboard,
)
}
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
renderer.draw(
defaults,
layout.bounds(),
cursor_position,
&self.style,
&self.content,
layout.children().next().unwrap(),
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.padding.hash(state);
self.width.hash(state);
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.content.hash_layout(state);
}
fn overlay(
&mut self,
layout: Layout<'_>,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.content.overlay(layout.children().next().unwrap())
}
}
pub trait Renderer: crate::Renderer {
type Style: Default;
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
cursor_position: Point,
style: &Self::Style,
content: &Element<'_, Message, Self>,
content_layout: Layout<'_>,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + self::Renderer,
Message: 'a,
{
fn from(
column: Container<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}