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use crate::{Align, Point, Rectangle, Size};
#[derive(Debug, Clone, Default)]
pub struct Node {
bounds: Rectangle,
children: Vec<Node>,
}
impl Node {
pub const fn new(size: Size) -> Self {
Self::with_children(size, Vec::new())
}
pub const fn with_children(size: Size, children: Vec<Node>) -> Self {
Node {
bounds: Rectangle {
x: 0.0,
y: 0.0,
width: size.width,
height: size.height,
},
children,
}
}
pub fn size(&self) -> Size {
Size::new(self.bounds.width, self.bounds.height)
}
pub fn bounds(&self) -> Rectangle {
self.bounds
}
pub fn children(&self) -> &[Node] {
&self.children
}
pub fn align(
&mut self,
horizontal_alignment: Align,
vertical_alignment: Align,
space: Size,
) {
match horizontal_alignment {
Align::Start => {}
Align::Center => {
self.bounds.x += (space.width - self.bounds.width) / 2.0;
}
Align::End => {
self.bounds.x += space.width - self.bounds.width;
}
}
match vertical_alignment {
Align::Start => {}
Align::Center => {
self.bounds.y += (space.height - self.bounds.height) / 2.0;
}
Align::End => {
self.bounds.y += space.height - self.bounds.height;
}
}
}
pub fn move_to(&mut self, position: Point) {
self.bounds.x = position.x;
self.bounds.y = position.y;
}
}