[][src]Struct integration::scene::Scene

pub struct Scene {
    pipeline: RenderPipeline,
}

Fields

pipeline: RenderPipeline

Implementations

impl Scene[src]

pub fn new(device: &Device) -> Scene[src]

pub fn clear<'a>(
    &self,
    target: &'a TextureView,
    encoder: &'a mut CommandEncoder,
    background_color: Color
) -> RenderPass<'a>
[src]

pub fn draw<'a>(&'a self, render_pass: &mut RenderPass<'a>)[src]

Auto Trait Implementations

impl !RefUnwindSafe for Scene

impl Send for Scene

impl Sync for Scene

impl Unpin for Scene

impl !UnwindSafe for Scene

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,