[−][src]Crate iced
Iced is a cross-platform GUI library focused on simplicity and type-safety. Inspired by Elm.
Features
- Simple, easy-to-use, batteries-included API
- Type-safe, reactive programming model
- Cross-platform support (Windows, macOS, Linux, and the Web)
- Responsive layout
- Built-in widgets (including text inputs, scrollables, and more!)
- Custom widget support (create your own!)
- Debug overlay with performance metrics
- First-class support for async actions (use futures!)
- Modular ecosystem split into reusable parts:
- A renderer-agnostic native runtime enabling integration with existing systems
- A built-in renderer supporting Vulkan, Metal, DX11, and DX12
- A windowing shell
- A web runtime leveraging the DOM
Check out the repository and the examples for more details!
Overview
Inspired by The Elm Architecture, Iced expects you to split user interfaces into four different concepts:
- State — the state of your application
- Messages — user interactions or meaningful events that you care about
- View logic — a way to display your state as widgets that may produce messages on user interaction
- Update logic — a way to react to messages and update your state
We can build something to see how this works! Let's say we want a simple counter that can be incremented and decremented using two buttons.
We start by modelling the state of our application:
use iced::button; struct Counter { // The counter value value: i32, // The local state of the two buttons increment_button: button::State, decrement_button: button::State, }
Next, we need to define the possible user interactions of our counter: the button presses. These interactions are our messages:
#[derive(Debug, Clone, Copy)] pub enum Message { IncrementPressed, DecrementPressed, }
Now, let's show the actual counter by putting it all together in our view logic:
use iced::{Button, Column, Text}; impl Counter { pub fn view(&mut self) -> Column<Message> { // We use a column: a simple vertical layout Column::new() .push( // The increment button. We tell it to produce an // `IncrementPressed` message when pressed Button::new(&mut self.increment_button, Text::new("+")) .on_press(Message::IncrementPressed), ) .push( // We show the value of the counter here Text::new(self.value.to_string()).size(50), ) .push( // The decrement button. We tell it to produce a // `DecrementPressed` message when pressed Button::new(&mut self.decrement_button, Text::new("-")) .on_press(Message::DecrementPressed), ) } }
Finally, we need to be able to react to any produced messages and change our state accordingly in our update logic:
impl Counter { // ... pub fn update(&mut self, message: Message) { match message { Message::IncrementPressed => { self.value += 1; } Message::DecrementPressed => { self.value -= 1; } } } }
And that's everything! We just wrote a whole user interface. Iced is now able to:
- Take the result of our view logic and layout its widgets.
- Process events from our system and produce messages for our update logic.
- Draw the resulting user interface.
Usage
The Application
and Sandbox
traits should get you started quickly,
streamlining all the process described above!
Re-exports
pub use widget::*; |
pub use settings::Settings; |
pub use runtime::futures; |
Modules
executor | Choose your preferred executor to power your application. |
keyboard | Listen and react to keyboard events. |
mouse | Listen and react to mouse events. |
settings | Configure your application. |
time | feature="tokio" or feature="async-std" Listen and react to time. |
widget | Display information and interactive controls in your application. |
window | Configure the window of your application in native platforms. |
Structs
Color | A color in the sRGB color space. |
Command | A collection of async operations. |
Point | A 2D point. |
Rectangle | A rectangle. |
Size | An amount of space in 2 dimensions. |
Vector | A 2D vector. |
Enums
Align | Alignment on an axis of a container. |
Background | The background of some element. |
Font | A font. |
HorizontalAlignment | The horizontal alignment of some resource. |
Length | The strategy used to fill space in a specific dimension. |
VerticalAlignment | The vertical alignment of some resource. |
Traits
Application | An interactive cross-platform application. |
Executor | A type that can run futures. |
Sandbox | A sandboxed |
Type Definitions
Element | A generic widget. |
Subscription | A request to listen to external events. |