[][src]Struct game_of_life::Controls

struct Controls {
    toggle_button: State,
    next_button: State,
    clear_button: State,
    speed_slider: State,
    preset_list: State<Preset>,
}

Fields

toggle_button: Statenext_button: Stateclear_button: Statespeed_slider: Statepreset_list: State<Preset>

Implementations

impl Controls[src]

fn view<'a>(
    &'a mut self,
    is_playing: bool,
    is_grid_enabled: bool,
    speed: usize,
    preset: Preset
) -> Element<'a, Message>
[src]

Trait Implementations

impl Default for Controls[src]

Auto Trait Implementations

impl RefUnwindSafe for Controls

impl Send for Controls

impl Sync for Controls

impl Unpin for Controls

impl UnwindSafe for Controls

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,