[][src]Struct game_of_life::grid::Region

pub struct Region {
    x: f32,
    y: f32,
    width: f32,
    height: f32,
}

Fields

x: f32y: f32width: f32height: f32

Implementations

impl Region[src]

fn rows(&self) -> RangeInclusive<isize>[src]

fn columns(&self) -> RangeInclusive<isize>[src]

fn cull<'a>(
    &self,
    cells: impl Iterator<Item = &'a Cell>
) -> impl Iterator<Item = &'a Cell>
[src]

Auto Trait Implementations

impl RefUnwindSafe for Region

impl Send for Region

impl Sync for Region

impl Unpin for Region

impl UnwindSafe for Region

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,