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use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::checkbox;
use iced_native::mouse;
use iced_native::{HorizontalAlignment, Rectangle, VerticalAlignment};
pub use iced_style::checkbox::{Style, StyleSheet};
pub type Checkbox<Message, Backend> =
iced_native::Checkbox<Message, Renderer<Backend>>;
impl<B> checkbox::Renderer for Renderer<B>
where
B: Backend + backend::Text,
{
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = 20;
const DEFAULT_SPACING: u16 = 15;
fn draw(
&mut self,
bounds: Rectangle,
is_checked: bool,
is_mouse_over: bool,
(label, _): Self::Output,
style_sheet: &Self::Style,
) -> Self::Output {
let style = if is_mouse_over {
style_sheet.hovered(is_checked)
} else {
style_sheet.active(is_checked)
};
let checkbox = Primitive::Quad {
bounds,
background: style.background,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
content: B::CHECKMARK_ICON.to_string(),
font: B::ICON_FONT,
size: bounds.height * 0.7,
bounds: Rectangle {
x: bounds.center_x(),
y: bounds.center_y(),
..bounds
},
color: style.checkmark_color,
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
vec![checkbox, check, label]
} else {
vec![checkbox, label]
},
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}