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//! Build different kinds of 2D shapes.
pub mod arc;

mod builder;

#[doc(no_inline)]
pub use arc::Arc;
pub use builder::Builder;

use iced_native::{Point, Size};

/// An immutable set of points that may or may not be connected.
///
/// A single [`Path`] can represent different kinds of 2D shapes!
///
/// [`Path`]: struct.Path.html
#[derive(Debug, Clone)]
pub struct Path {
    raw: lyon::path::Path,
}

impl Path {
    /// Creates a new [`Path`] with the provided closure.
    ///
    /// Use the [`Builder`] to configure your [`Path`].
    ///
    /// [`Path`]: struct.Path.html
    /// [`Builder`]: struct.Builder.html
    pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
        let mut builder = Builder::new();

        // TODO: Make it pure instead of side-effect-based (?)
        f(&mut builder);

        builder.build()
    }

    /// Creates a new [`Path`] representing a line segment given its starting
    /// and end points.
    ///
    /// [`Path`]: struct.Path.html
    pub fn line(from: Point, to: Point) -> Self {
        Self::new(|p| {
            p.move_to(from);
            p.line_to(to);
        })
    }

    /// Creates a new [`Path`] representing a rectangle given its top-left
    /// corner coordinate and its `Size`.
    ///
    /// [`Path`]: struct.Path.html
    pub fn rectangle(top_left: Point, size: Size) -> Self {
        Self::new(|p| p.rectangle(top_left, size))
    }

    /// Creates a new [`Path`] representing a circle given its center
    /// coordinate and its radius.
    ///
    /// [`Path`]: struct.Path.html
    pub fn circle(center: Point, radius: f32) -> Self {
        Self::new(|p| p.circle(center, radius))
    }

    #[inline]
    pub(crate) fn raw(&self) -> &lyon::path::Path {
        &self.raw
    }

    #[inline]
    pub(crate) fn transformed(
        &self,
        transform: &lyon::math::Transform,
    ) -> Path {
        Path {
            raw: self.raw.transformed(transform),
        }
    }
}