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use crate::{Backend, Defaults, Primitive};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::{
    Background, Color, Element, Point, Rectangle, Vector, Widget,
};

/// A backend-agnostic renderer that supports all the built-in widgets.
#[derive(Debug)]
pub struct Renderer<B: Backend> {
    backend: B,
}

impl<B: Backend> Renderer<B> {
    /// Creates a new [`Renderer`] from the given [`Backend`].
    ///
    /// [`Renderer`]: struct.Renderer.html
    /// [`Backend`]: backend/trait.Backend.html
    pub fn new(backend: B) -> Self {
        Self { backend }
    }

    /// Returns a reference to the [`Backend`] of the [`Renderer`].
    ///
    /// [`Renderer`]: struct.Renderer.html
    /// [`Backend`]: backend/trait.Backend.html
    pub fn backend(&self) -> &B {
        &self.backend
    }

    /// Returns a mutable reference to the [`Backend`] of the [`Renderer`].
    ///
    /// [`Renderer`]: struct.Renderer.html
    /// [`Backend`]: backend/trait.Backend.html
    pub fn backend_mut(&mut self) -> &mut B {
        &mut self.backend
    }
}

impl<B> iced_native::Renderer for Renderer<B>
where
    B: Backend,
{
    type Output = (Primitive, mouse::Interaction);
    type Defaults = Defaults;

    fn layout<'a, Message>(
        &mut self,
        element: &Element<'a, Message, Self>,
        limits: &layout::Limits,
    ) -> layout::Node {
        let layout = element.layout(self, limits);

        self.backend.trim_measurements();

        layout
    }

    fn overlay(
        &mut self,
        (base_primitive, base_cursor): (Primitive, mouse::Interaction),
        (overlay_primitives, overlay_cursor): (Primitive, mouse::Interaction),
        overlay_bounds: Rectangle,
    ) -> (Primitive, mouse::Interaction) {
        (
            Primitive::Group {
                primitives: vec![
                    base_primitive,
                    Primitive::Clip {
                        bounds: Rectangle {
                            width: overlay_bounds.width + 0.5,
                            height: overlay_bounds.height + 0.5,
                            ..overlay_bounds
                        },
                        offset: Vector::new(0, 0),
                        content: Box::new(overlay_primitives),
                    },
                ],
            },
            if base_cursor > overlay_cursor {
                base_cursor
            } else {
                overlay_cursor
            },
        )
    }
}

impl<B> layout::Debugger for Renderer<B>
where
    B: Backend,
{
    fn explain<Message>(
        &mut self,
        defaults: &Defaults,
        widget: &dyn Widget<Message, Self>,
        layout: Layout<'_>,
        cursor_position: Point,
        color: Color,
    ) -> Self::Output {
        let (primitive, cursor) =
            widget.draw(self, defaults, layout, cursor_position);

        let mut primitives = Vec::new();

        explain_layout(layout, color, &mut primitives);
        primitives.push(primitive);

        (Primitive::Group { primitives }, cursor)
    }
}

fn explain_layout(
    layout: Layout<'_>,
    color: Color,
    primitives: &mut Vec<Primitive>,
) {
    primitives.push(Primitive::Quad {
        bounds: layout.bounds(),
        background: Background::Color(Color::TRANSPARENT),
        border_radius: 0,
        border_width: 1,
        border_color: [0.6, 0.6, 0.6, 0.5].into(),
    });

    for child in layout.children() {
        explain_layout(child, color, primitives);
    }
}