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use glow::HasContext;

pub unsafe fn create(
    gl: &glow::Context,
    shader_sources: &[(u32, &str)],
) -> <glow::Context as HasContext>::Program {
    let program = gl.create_program().expect("Cannot create program");

    let mut shaders = Vec::with_capacity(shader_sources.len());

    for (shader_type, shader_source) in shader_sources.iter() {
        let shader = gl
            .create_shader(*shader_type)
            .expect("Cannot create shader");

        gl.shader_source(shader, shader_source);
        gl.compile_shader(shader);

        if !gl.get_shader_compile_status(shader) {
            panic!(gl.get_shader_info_log(shader));
        }

        gl.attach_shader(program, shader);

        shaders.push(shader);
    }

    gl.link_program(program);
    if !gl.get_program_link_status(program) {
        panic!(gl.get_program_info_log(program));
    }

    for shader in shaders {
        gl.detach_shader(program, shader);
        gl.delete_shader(shader);
    }

    program
}