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use glow::HasContext; pub unsafe fn create( gl: &glow::Context, shader_sources: &[(u32, &str)], ) -> <glow::Context as HasContext>::Program { let program = gl.create_program().expect("Cannot create program"); let mut shaders = Vec::with_capacity(shader_sources.len()); for (shader_type, shader_source) in shader_sources.iter() { let shader = gl .create_shader(*shader_type) .expect("Cannot create shader"); gl.shader_source(shader, shader_source); gl.compile_shader(shader); if !gl.get_shader_compile_status(shader) { panic!(gl.get_shader_info_log(shader)); } gl.attach_shader(program, shader); shaders.push(shader); } gl.link_program(program); if !gl.get_program_link_status(program) { panic!(gl.get_program_info_log(program)); } for shader in shaders { gl.detach_shader(program, shader); gl.delete_shader(shader); } program }