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use std::f32;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Size<T = f32> {
pub width: T,
pub height: T,
}
impl<T> Size<T> {
pub const fn new(width: T, height: T) -> Self {
Size { width, height }
}
}
impl Size {
pub const ZERO: Size = Size::new(0., 0.);
pub const UNIT: Size = Size::new(1., 1.);
pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
pub fn pad(&self, padding: f32) -> Self {
Size {
width: self.width + padding * 2.0,
height: self.height + padding * 2.0,
}
}
}
impl From<[f32; 2]> for Size {
fn from([width, height]: [f32; 2]) -> Self {
Size { width, height }
}
}
impl From<[u16; 2]> for Size {
fn from([width, height]: [u16; 2]) -> Self {
Size::new(width.into(), height.into())
}
}